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Bridge City- A major City spanning the river Douro, the palace is built on a bridge over the Douro and gives the name to the city. Although a human city all races find there home there. (Culture - medieval European)

SteinchenCrowe- City State ruled by King Celthric, a militant state which is ambitious and expanding. The area around SteinchenCrowe is known as Crowe Fields the traditional staging ground for the great moots, the gathering of mercenary war bands to prove the worth and renown. (Culture - Early medieval European)

Rodinia- City State ruled by King Devlin. Dominated by commerce it sits on the river Est, seen as a gathering place for Mercenaries and adventurers alike. The surrounding lands are dangerous and Rodinia’s traditional enemy SteinchenCrowe has always had aspirations for dominion (Culture - Early medieval European)

Launders- Ruled by a council this city well supported by Bridge City with aid of the great river keeping commerce and trade flowing in great barge trains traversing night and day. Mercenary bands are a common sight in the city as well as on the barge trains for the lands around the river are the favoured haunt of bandits and goblin tribes. (Culture - medieval European)

Brythorn - An Elvish city on the edge of the Deeping woods. Elves from Brythorn are known to others of their race as wood elves (sylvan) for their fondness for their woodland realm. Many secrets and magic endure in their domain with many shrines and sacred sites to Anu the goddess of nature being held above all others.  (Culture - Early medieval European)

Miramir- A busy coastal city ruled by a council of wise and illuminated Elves known as the Elber, Miramir contains a large human population living along side the Elber as one people. Half elves are common and accepted in the community where they may be reviled as a corruption by pure blooded elves in other cities. (Culture - Early medieval European)

Palomar - A collection of seven fortified townships ruled over by the High Warlord King Saragmere the bloody handed, leader of the the powerful Barbarian Blackbear tribe. Fiercely independent and driven by pride and honour, politics are wild and energetic with each tribe striving with the other for glory and dominance. skirmishes often split the peace and only Saragmere's Iron rule keeps civil war at bay. (Culture - Late dark age)

Norvald - A heavily fortified city state governed by the fair hand of sorceress queen Caitlin. Layer upon layer of well planned streets and defences of the city mingled with the strict and well trained soldiers are a stark contrast to the day to day mercantile business and development of science and magic. Norvald is heralded as a beacon of learning and reason. (Culture - Early medieval Germanic)

Turan -  (Culture - Early medieval Moorish)

Leutetia - A great hill fort carved deep into the mountainous regions next to a great lake. Tribes governed by great warlords in the remains of a once mighty culture. mingled racial bloodlines have formed a people of fierce nature coupled with discipline and savagery (Culture - Romano-British)

Katia - Also known as the city on stilts, Built in the wetlands of the Skeg marshes has given rise to a diverse culture making their living in the rich but dangerous swamplands. Famous for its war bands hit and run raiders of lightly armoured warriors and dangerous mystics who may see the threads of a beings fate. (Culture - Pictish/Celtic)

Vespias - Senate run island state, Remnants of a once great ancient empire now reduced to a single island fortress city. memories of past glories coupled with a great dislike of other cities has given rise to an insular and arrogant power. (Culture - Greco-roman)

Skald - Situated in the cold climate in the north the Human and Dwarf community eek a harsh living from the ice shrouded coast and islands against the unforgiving wilderness. Many a saga has been sung over battles fought against savage monsters and beasts by brave warrior bands out of Skald.  (Culture - Late Norse)

Port Caston - (Culture - Southern European corsairs)